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Bug #809: Sleeping joypad causes AccessViolation exception.
Product:
TV3D SDK 6.5
Language:
C#
Current State:
New
Resolution:
Unconfirmed
Created On:
December 24th, 2007
Last Modified:
December 24th, 2007
Reported By:
MiloDC
I've coded an app to use any game controllers that it finds.

When I run it while my XBox 360 pad is asleep, TV3D throws an AccessViolation exception at TVEngine.ReleaseAll().

If I wake up my 360 pad, then run the app, I don't get the exception, even if the joypad falls asleep before TVEngine.ReleaseAll() is called.

Comments:

Posted by MiloDC on January 2nd, 2008 at 7:58 PM
Recently, the *reverse* has become true -- now, my application crashes when the controller is *awake* before I load the program.

I have no idea what is causing this problem.