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Bug #796: TVScene.FinalizeShadows() crashes application.
Product:
TV3D SDK 6.5
Language:
C#
Current State:
New
Resolution:
Unconfirmed
Created On:
November 3rd, 2007
Last Modified:
November 3rd, 2007
Reported By:
MiloDC
The first time TVScene.FinalizeShadows() is called, it will crash if nothing that casts shadows has been rendered to the back buffer.

The simple work-around is to render at least one shadow-casting mesh or actor at creation time. Thereafter, FinalizeShadows() may be safely called without having to draw any shadow-casting meshes first.

This applies to C++ as well, and, presumably, all other programming languages.

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