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Bug #781: Request: EnableFrustumCulling
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
Closed
Resolution:
Not a Bug
Created On:
October 1st, 2007
Last Modified:
October 11th, 2007
Reported By:
Hypnotron
TVMesh and TVMiniMesh have the method

.EnableFrustumCulling()

But it is missing from

Actor
Landscape
Emitters

As with Mesh and Minimesh, the bounding volumes and everything should _still_ be computed properly. Just a check to skip the frustum cull is all that's needed so that if you've implemented your own culling schemes, you dont incur the additional overhead of tv3d doing it as well when it's no longer needed.

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