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Bug #780: Request: Array parameters for Math functions
Product:
Any
Language:
Not Specified
Current State:
Closed
Resolution:
Not a Bug
Created On:
September 28th, 2007
Last Modified:
October 11th, 2007
Reported By:
Hypnotron
(Link)

There are some functions that have D3D equivalent functions that can accept arrays.

These TVMath functions should have overloaded versions that accept arrays.

TVMath.TVVec3TransformCoord()
TVMath.TVVec3Transform()

TVMath.GetMousePickVectors() should be RENAMED to TVMath.UnProject2DPointTo3D() and should have overloaded versions that accept and return arrays and a version that does NOT include the farEnd vector.

TVMath.Project3DPointTo2D()
TVScreen2DImmediate.Math_3DPointTo2D() <-- im assuming this is essentially a duplicate function to the above? (i.e. D3DXVec3ProjectArray)

virtually all of the
TVScreen2DImmediate.Draw_* calls should have versions that accept an array.

Sylvain could crank these out in 15 minutes :)

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