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Bug #715: Physics AddMeshEx() incorrect collision hull
Product:
TV3D SDK 6.5
Language:
C#
Current State:
Closed
Resolution:
Fixed
Created On:
June 15th, 2007
Last Modified:
June 30th, 2007
Reported By:
ladron
Translation and rotation offsets passed to AddMeshEx() are not applied to the collision hull. The mesh gets translated/rotated visually, but the collision hull is created in the original location.

Comments:

Posted by SylvainTV on June 30th, 2007 at 10:37 PM
OK fixed for AddMeshEx
But now it will use local space for the mesh.