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Bug #708: Problems morphing to targets exported from Max 8.
Product:
TV3D SDK 6.5
Language:
Visual Basic.NET
Current State:
Closed
Resolution:
Fixed
Created On:
May 28th, 2007
Last Modified:
May 29th, 2007
Reported By:
fex
When using a mesh exported from 3DS Max 8 as a morph target, some vertices are locked, and do not morph correctly, resulting in major distortion of models. The problem seems to be related to the Mirror function in Max. When exporting a mirrored object, the vertices along the middle seam of the object are frozen in place.

The following thread has more information, including screenshots and example scenarios from multiple users:

(Link)

Comments:

Posted by fex on May 29th, 2007 at 7:29 PM
Sylvain's new DLL works just fine. Kudos!
Posted by SylvainTV on May 29th, 2007 at 10:18 PM
Cooly ! Thanks for testing