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Bug #695: Weird speculars
Product:
TV3D SDK 6.5
Language:
Visual Basic 6
Current State:
Closed
Resolution:
Fixed
Created On:
April 20th, 2007
Last Modified:
May 14th, 2007
Reported By:
felvira
Speculars on meshes don't match light's direction when using TV_LIGHTING_BUMPMAPPING_TANGENTSPACE since version march 2007.
Version 04/15/2007 didn't fix the problem.

Comments:

Posted by SylvainTV on May 7th, 2007 at 10:26 PM
Has it been fixed since the May dll for you ?
Posted by felvira on May 11th, 2007 at 12:40 PM
It seems to be OK now. Thanks!