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Bug #693: Duplicated Meshes someties do not cast shadows.
Product:
TV3D SDK 6.5
Language:
Visual Basic.NET
Current State:
New
Resolution:
Unconfirmed
Created On:
April 16th, 2007
Last Modified:
April 16th, 2007
Reported By:
bloomk
I have a car racing game. In the game i load all the cars that a player owns. I use the mesh.duplicate if the mesh is already loaded (they have more than one of the same car). If i use loadtvm to load the mesh it works fine. If i use mesh.duplicate, then it will not do shadows for some of the duplicated meshes (and these meshes DO have setshadowcast(true,false))

It is a bug of some kind because i can do nothing but change it from mesh.duplicate to loadtvm and the problem goes away.

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