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Bug #692: CTVScreen2DText reverses render order
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
April 13th, 2007
Last Modified:
April 13th, 2007
Reported By:
GD
I have this kind of loop:

TVEngine.Clear

TVLandscape.Render

TVScene.RenderAllMeshes

CTVScreen2DImmediate.Start
CTVScreen2DImmediate.Draw_Line 40 times
CTVScreen2DImmediate.End

CTVScreen2DText.Start
do 40 times {
CTVScreen2DText.NormalFont_DrawText in one color
CTVScreen2DText.NormalFont_DrawText in other color
}
CTVScreen2DText.End

TVEngine.RenderToScreen

-------
What happens here when drawing text is: tv renders the text with second color, and after that the first color's text. Which means that render order is reversed in CTVScreen2DText.
BUT, when I do stuff with CTVScreen2DImmediate before RenderAllMeshes, everything is OK - text is rendered fine.
Don't know why rendering of other stuff is affecting text...

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