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Bug #683: C# Material Assignment on Sphere Meshes
Product:
TV3D SDK 6.5
Language:
C#
Current State:
Closed
Resolution:
Fixed
Created On:
April 4th, 2007
Last Modified:
June 30th, 2007
Reported By:
dolmsted
Upon changing or re-assigning a material to sphere mesh created from Mesh.CreateSphere (,,) the last created sphere mesh gives its material to the sphere mesh indexed as 0. The meshes have different names andthe indexes still show as being different. If the material is now changed on the 0 indexed mesh the material ends up on the sphere mesh indexed as 1.

Comments:

Posted by dolmsted on May 18th, 2007 at 9:49 PM
Never mind, my mistake.