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Bug #660: ExpandTexture Horizontally Flips the Texture
Product:
TV3D SDK 6.5
Language:
C++
Current State:
New
Resolution:
Unconfirmed
Created On:
January 31st, 2007
Last Modified:
January 31st, 2007
Reported By:
Norb
My maps are recreations of historical battlefields. When my artists create the land texture and load it into the game, it gets flipped. I'm hoping that this can be fixed for 6.5

Thanks,
Norb

Comments:

Posted by Norb on February 14th, 2007 at 5:01 AM
I've added code to fix this issue. One thing that I don't understand is why the heightmap is loaded from disk and not from a texture. This makes me write out the fix to disk before I load it. Is there any chance to have a heightmap loaded by texture id rather than path name?