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Bug #654: Minimesh culling inverted
Product:
TV3D SDK 6.5
Language:
Visual Basic.NET
Current State:
Closed
Resolution:
Fixed
Created On:
January 2nd, 2007
Last Modified:
March 17th, 2007
Reported By:
sgrippa
After deployng minimeshes the culling seems inverted. I.e. moving the camera up display minimeshes, moving down they disapper.
When you move close to a minimesh it disappears, when you run away it reappears.
Here is a link to a movie detailing problem :

(Link)

Comments:

Posted by SylvainTV on March 17th, 2007 at 3:14 PM
I think I finally fixed it totally.