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Bug #653: Shaders Broken in Latest Build ( Managed and GCC )
Product:
TV3D SDK 6.5
Language:
C#
Current State:
Closed
Resolution:
Fixed
Created On:
December 22nd, 2006
Last Modified:
December 26th, 2006
Reported By:
sybixsus
I just updated to the latest build this week when the GCC build was made available. Naturally, I upgraded the managed DLL as well, although I only use it very rarely, and usually for testing bugs and problems in my code.

All my demos, and my main project are now horribly broken when I try to use shaders. I can't pinpoint exactly what causes it because there seem to be factors which trigger it ( specifically the loading of textures and shaders which use textures ) but I have written a C# demo which crashes on TVMesh.Render() ( or TVScene.RenderAll if I did that instead ) every single time, and works perfectly with the previous Managed DLL I had. ( The one from May, I guess. )

Some of the media I'm using are not mine to share, so I've emailed the package of source and media to the support address.

This happens with pretty much every piece of code I have which involves applying a shader ( which is just about everything ) but I just chose this demo because it's the only thing I have in C# and I thought you would find it a lot easier to work with a C# bug demo than a BlitzMax one.

Comments:

Posted by SylvainTV on December 26th, 2006 at 6:17 PM
Problem with FOG_TYPE ;) Fixed