Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Bug #651: Mesh.GetPosition after detach
Product:
TV3D SDK 6.5
Language:
Visual Basic.NET
Current State:
Closed
Resolution:
Fixed
Created On:
December 15th, 2006
Last Modified:
December 16th, 2006
Reported By:
bloomk
if you do a

MyMeshObject.AttachTo(CONST_TV_NODETYPE.TV_NODETYPE_MESH, TV.Globals.GetMesh(value).GetIndex, 0, True)

which detatches a mesh from a mesh, then do a mesh.getposition... it gives the old position relative to the old parent not the new one based on world position like it should. Even if you do a ForceMatrixUpdate()

Comments:

No comments available.