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Bug #640: Actor.SetShadowCast on group bug
Product:
TV3D SDK 6.5
Language:
Visual Basic.NET
Current State:
New
Resolution:
Unconfirmed
Created On:
October 24th, 2006
Last Modified:
October 24th, 2006
Reported By:
Inquisitor
Hi,
I noticed that Actor.SetShadowCast does not take account of disabled mesh groups.
Example :
- i have a TVA with body, head, weapon, banner groups.
- i disable the banner group (i don't want it to show)
- setshadow cast is set to on
What I see as result of shadowcast is all the TVA + the disabled groups (in this case the banner)

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