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Bug #628: Engine.ResizeDevice() looses MipmappingPrecision
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
Closed
Resolution:
Fixed
Created On:
August 10th, 2006
Last Modified:
August 13th, 2006
Reported By:
bloomk
if you call Engine.ResizeDevice(), or if you switch to/from fullscreen or similar TV looses your Scene.SetMipmappingPrecision(x). You have to call Scene.SetMipmappingPrecision every time you do that to reset it.

Comments:

Posted by SylvainTV on August 13th, 2006 at 2:31 AM
Thanks, fixed.
It's now reapplying the good settings after the reset.