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Bug #625: Model Converter OBJ convert breaks models.
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
Closed
Resolution:
Fixed
Created On:
August 4th, 2006
Last Modified:
December 17th, 2006
Reported By:
EagleEye
When converting a .OBJ model exported from either Maya or XSI, there seems to be a pixel error going on. Here are a few screen shots of the bad TVM models created:

(Link)

In the one above, the model is a sword blade that is supposed to have a flat butt-end to it. As you can see, one blade edge extends down, and there is a connecting line between the bottom point and the other edge.

Here's a few more:

(Link)
(Link)

The objects shown there are rock meshes that are, of course, roundish. As you can see here, there is a pixel error that is stretching a pointed area out from the body of the rock.

I have uploaded the original .OBJ files, as well as their .3DS versions to my webserver for you to get and evaluate. I used Deep Exploration to save the .OBJ files as .3DS, then converted again. After converting the 3DS versions to TVM, the pixel error went away, and the rocks came out the way they were modeled.

Go to (Link) to get rock1.obj through rock5.obj, and rock1.3ds through rock5.3ds, to see for yourself.

I have also uploaded rock1.tvm through rock5.tvm, which are the converted OBJ meshes, so you can evaluate them for what is causing them to come out wrong compared to the original .OBJ files.

Comments:

Posted by SylvainTV on December 17th, 2006 at 2:36 AM
has been fixed for a while, just forgot to update the converter heh :)