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Bug #583: CTVParticleSystem.SetGlobalPosition()
Product:
TV3D SDK 6.5
Language:
C++
Current State:
Closed
Resolution:
Fixed
Created On:
April 1st, 2006
Last Modified:
April 3rd, 2006
Reported By:
Mietze
When using this, the particles disappear when looking at a certain angle at them. When setting their position via SetEmitter/AttractorPosition(), the problem is gone. I guess its a problem with frustum culling.

Comments:

Posted by SylvainTV on April 3rd, 2006 at 8:46 PM
Fixed i think Thanks ;)