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Bug #570: TvLandscape/TvMesh/Vehicles
Product:
TV3D SDK 6.5
Language:
Visual Basic 6
Current State:
New
Resolution:
Unconfirmed
Created On:
February 18th, 2006
Last Modified:
February 18th, 2006
Reported By:
mike95821
Hello again!
I was working for a few days on getting a TVLandscape to work as a surface for my 4x4 truck to drive on, heres what ive discovered...
After messing with mass/scale/traction values for hours upon hours. It makes very little difference on the sliding around problem... The car will drive 'ok' for a few seconds, then slide and slide... almost as if the vehicle is floating on the landscape, the 'Vehicle.HasTraction' doesnt even respond, Then it will grab again, on and off. Anyway ive decided to make a landscape with my modeling program and imported that as my drivable surface. Well that works ALOT better, it has traction, and the Vehicle.HasTraction works, I can actually roll the car now! There is just one issue I have found with Both TvMesh and TVLandscape as a Phys Surface.. The vehicle wheels will pop through the terrain quite often when landing a moderate jump.
Thank you for reading, youve all done a terrific job!

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