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Bug #558: Two modelconverter bugs
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
Waiting on User
Resolution:
Unconfirmed
Created On:
February 7th, 2006
Last Modified:
February 7th, 2006
Reported By:
bbence
I think I mentioned one or both already a while ago, but I tried it with the latest converter.exe, and got the same results, so here I go again.

First bug: the converted models are mirrored no matter if I use Directs orientation or OpenGL.
Second bug: some animation sequences are wrongly converted - it seems like a rounding error because they're almost OK, but on some animations the error is clearly visible - see screenshots for explaination.

The following two screenshots demonstrate both bugs:

This is what the original MDL looks like in a MDL viewer (notice how the hands look like - in the "hole" between the palms goes the luger gun)
(Link)

And this is the converted tva in the modelviewer - notice how the hands are "crossed" and also the mentioned mirroring is there
(Link)

Here is the original MDL if it helps:
(Link)

Comments:

Posted by SylvainTV on February 7th, 2006 at 8:10 PM
Hmm, links are dead :p They would really help :)
Posted by bbence on February 7th, 2006 at 10:59 PM
Yes, sorry, my server is down atm, so I'll reupload them, and also a few others, so the bug will be cleary visible. Here they are:
The correct rendering in an MDL viewer:
(Link)
(Link)
(Link)
(Link)
And the same model after converting to TVA and loaded up in Modelviewer (but also displays the same in the engine):
(Link)
(Link)
(Link)
(Link)

And here is the mdl file if that helps (not only this mdl I use is buggy after converting, all of them are, this only one of them):
(Link)
Posted by bbence on February 23rd, 2006 at 1:10 AM
Can I ask why this is still unconfirmed after two weeks? :D
Posted by bbence on July 2nd, 2006 at 10:30 AM
Please look into it a little, this bug is still there (there's no new converter avaible since then). I would say this wrongly converted animation occurs because the way it "averages" some type of animations that has "blend" features. In the qc file of the mdls, they are referenced as XR or YR or ZR... It's possible to download the source to an mdl viewer which displays these correctly: (Link)