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Bug #509: Model Editor - Loading meshes with emissive maps
Product:
TV3D SDK 6.5
Language:
C#
Current State:
In Progress
Resolution:
Confirmed
Created On:
November 9th, 2005
Last Modified:
November 20th, 2005
Reported By:
NoodleCower
When adding an emissive map to a mesh in the Model Editor then saving the mesh and re-opening it, the emissive map is placed in the spot of the Height map.

I've tried this with multiple models, all resulting the same.

Comments:

Posted by SylvainTV on November 20th, 2005 at 1:57 AM
That's actually normal :s emissive and heightmap textures are set on the same texture layer ( 3 ) , so no real difference between both. And in TVM, only the layers are saved, not the "use" of the layer. So modelview doesn't really know where to put the texture reference, so it put it by default in heightmap, but that's actually the same.

We will see if we can fix it somewhat :)