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Bug #500: TextureFactory-DeleteTexture +CTVMesh-Destroy
Product:
TV3D SDK 6.5
Language:
C++
Current State:
Closed
Resolution:
Fixed
Created On:
November 2nd, 2005
Last Modified:
November 6th, 2005
Reported By:
Loolarge
Hi,

you'll notice this only if you delete meshes' (and maybe actors') textures before destroying them.

I have a function that finds all Textures by groups and layers (using GetTextureEx), and then calls TextureFactory-DeleteTexture

When calling either mesh-Destroy() or pScene-DestroyMesh afterwards, i get a crash.

This only happens with the latest build, and Sylvain wrote that he changed the texture system and wants us to report occouring bugs. Here it is :)

Comments:

Posted by SylvainTV on November 6th, 2005 at 2:10 PM
Yes was a stupid pointer thingy :)

Thanks !