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Bug #494: Mesh/Texture/Material/Light names should be unique
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
October 22nd, 2005
Last Modified:
October 22nd, 2005
Reported By:
Hypnotron
Suggestion: Seems to me, when the user adds a mesh to a mesh builder, a material to the material factory, a texture to the texture factory and a light to the light manager, that each of those objects should require a unique name (key).

I think its problematic that a user can add multiple of any of the above to their respective factories and use the same name. The when calling functions like Globals.GetTex(blah) its uncertain which texture is going to be returned.

This is an odd thing because I understand that no name/key is required since all of the items have unique indices within their respective factories. But surely its not correct to have mutliple named keys added especially since there is no way to retreive an array of all items that have the same name.

Anyone else care to comment on this?

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