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Bug #487: TVMesh.IsVisible fails with .SetMatrix
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
October 15th, 2005
Last Modified:
October 15th, 2005
Reported By:
Hypnotron
When I update a mesh via TVMesh.setMatrix() and then call TVMesh.Render with TVMesh.EnableFrstumCulling(True) the mesh renders perfectly if its in view.

If I update a mesh via TVMesh.setMatrix() and then call TVMesh.IsVisible with TVMesh.EnableFrustumCulling(True) the .IsVisible incorrectly reports the mesh as not visible.

Comments:

Posted by Hypnotron on October 15th, 2005 at 7:00 PM
forgot to mention, i have tried re-computing the bounding volumes and forcing matrix update prior to doing the IsVisible()

Not sure what could be going on here for this not to work after doing the above.