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Bug #486: TV Profiler - Mesh.Render misleading
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
October 15th, 2005
Last Modified:
October 15th, 2005
Reported By:
Hypnotron
For both Mesh.Render and MiniMesh.Render the on screen tv3d profiler only shows how many calls to .render were made and not how many mesh instances were actually rendered.

In other words, it does not take into account the meshes that were culled.

SOLUTION:
1- change it to show #of mesh.render - culled
2- keep the existing and ADD a new one that does show actual meshes.render - cull.

I expect for tvMiniMeshes, this number to be accurate given that some min meshes in an array might be culled? (i dont know fully how culling on minimeshes works yet)

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