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Bug #485: Problem with TVPath, when type is set to Spline
Product:
TV3D SDK 6.5
Language:
Visual Basic.NET
Current State:
Closed
Resolution:
Fixed
Created On:
October 13th, 2005
Last Modified:
October 17th, 2005
Reported By:
jviper
When setting the TVPath's pathtype to Spline, all the nodes are translated down by one position. So if you define a TVPath by the following: (0,0,0),(20,20,20),(40,40,40),(60,60,60),(80,80,80), setting the pathtype to Spline will rearrange the nodes to: (20,20,20),(40,40,40), (60,60,60), (80,80,80), and (0,0,0).

Comments:

Posted by jviper on October 13th, 2005 at 7:30 PM
Just a minor note: There is also no GetPathType method
Posted by SylvainTV on October 17th, 2005 at 12:49 PM
OK fixed, decreased just the algorithm of 1 node.