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Bug #484: Collision / Mouse Pick issue
Product:
TV3D SDK 6.5
Language:
Delphi
Current State:
New
Resolution:
Unconfirmed
Created On:
October 13th, 2005
Last Modified:
October 13th, 2005
Reported By:
bruffner
When using Scene.MousePick while the camera is at a location thats less than 0,0,0 IE a negative value when a mesh is picked the wrong mesh is returned in collision.CollidedMesh. If the camera is moved to a value greater than 0,0,0 the pick works every time.

Comments:

Posted by bruffner on October 18th, 2005 at 12:20 AM
Further evidence suggests its actually a relative position to a mesh not the absolute world position.