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Bug #455: Swap textures for splatting
Product:
TV3D SDK 6.5
Language:
Delphi
Current State:
New
Resolution:
Unconfirmed
Created On:
July 18th, 2005
Last Modified:
July 18th, 2005
Reported By:
bruffner
I would like to have a function that lets me swap the current texture that is part of splatting after the splats have been added such as:

SetSplatTexture(SplatIdx, SplatTexIdx)

Maybe alpha texture as well?

Comments:

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