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Bug #434: Animation speed & bone matrix
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
Closed
Resolution:
Fixed
Created On:
June 23rd, 2005
Last Modified:
June 30th, 2005
Reported By:
TroM
Since the lastest release, animation speed increased by 10X, which can be easily fixed, but meshes attached to bone do not seems to scale anymore according to the scale of the actor.

Comments:

Posted by SylvainTV on June 30th, 2005 at 10:41 AM
Yea i've added now a SetAttachMode function with options to allow only position changes, and remove scaling. It was automatically scaled before :)