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Bug #425: Animations KeyFraming.
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
Closed
Resolution:
Fixed
Created On:
June 14th, 2005
Last Modified:
June 19th, 2005
Reported By:
Anti-Gremlin
20:42 Anti-Gremlin if i set the animation to my new animation (ie: 2,000 - 8,000)
20:42 Anti-Gremlin will those still be the keyframes
20:42 Anti-Gremlin or will it convert it to 0 - 6,000 ?
20:42 Anti-Gremlin for that animation
20:43 SylvainTV it should convert
20:43 SylvainTV to 0 - 6000
20:43 Anti-Gremlin ok cause i just tested some more
20:43 Anti-Gremlin i create some new animations
20:43 Anti-Gremlin a = 0 - 1000
20:43 Anti-Gremlin b = 1000 - 2000
20:44 Anti-Gremlin c = 2000 - 3000
20:44 Anti-Gremlin when i play a
20:44 Anti-Gremlin keyframe starts at 0 and ends at 1000
20:44 Anti-Gremlin when i play b
20:44 SylvainTV normal
20:45 Anti-Gremlin it starts at 500 (based off 0 - 1000) goes to 1000 goes back to 0 and ends at 500
20:45 SylvainTV oO
20:45 SylvainTV but animation is correct?
20:45 Anti-Gremlin yeah, exactly :D
20:45 Anti-Gremlin yeah, animation is fine
20:46 Anti-Gremlin just the keyframes is all weird
20:46 Anti-Gremlin which confused the fuck out of me for ages
20:46 Anti-Gremlin hehe
20:46 SylvainTV lol :(
20:46 SylvainTV well it's the GetKEyframe that is screwed
20:46 SylvainTV then
20:46 SylvainTV :p
20:47 Anti-Gremlin ya
20:47 Anti-Gremlin so glad it's not me!
20:47 Anti-Gremlin hehe
20:48 Anti-Gremlin want me to send you my app so far?
20:48 Anti-Gremlin so you can see?
20:48 SylvainTV well
20:48 SylvainTV i kinda see the problem actually
20:48 SylvainTV :)
20:48 SylvainTV however could you add it to bugtracker?
20:48 Anti-Gremlin yay!
20:48 Anti-Gremlin umm sure ok
20:48 SylvainTV this way i won't forget
20:48 SylvainTV heh

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