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Bug #396: CreateDynExpandTexture bit shifts the texture
Product:
TV3D SDK 6.2
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
May 26th, 2005
Last Modified:
May 26th, 2005
Reported By:
ElgarL
Place the CreateDynExpandTexture on a command button and you'll be able to see that each time you press it your DYN will be bit shift every time. This means if you are editing land textures, every time you load and save them you are moving them a little.



Land.CreateDynExpandTexture 1024, 1024, True

Comments:

Posted by ElgarL on May 26th, 2005 at 6:06 PM
Just found this is a duplicate of Bug #41 (resolved)