Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Bug #395: TextureFactory.LoadTexture breaks Land.SaveDynText
Product:
TV3D SDK 6.2
Language:
Visual Basic 6
Current State:
New
Resolution:
Unconfirmed
Created On:
May 26th, 2005
Last Modified:
May 26th, 2005
Reported By:
ElgarL
If you load any textures via TextureFactory after you have created your DYN or Expanded DYN Texture you can no longer save your DYN. You can still paint and alter your dynamic texture but upon saving no file is output.

Comments:

No comments available.