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Bug #385: Scene1.GetCamera().SetLookAt(x,y,z) not rendering
Product:
TV3D SDK 6.5
Language:
C#
Current State:
New
Resolution:
Unconfirmed
Created On:
May 19th, 2005
Last Modified:
May 19th, 2005
Reported By:
dolmsted
Scene1.GetCamera(). LookAt(..) is not rendering (camera not moving) or using its LookAt point in the scene eventhough the LookAt point is really being set and is changable and detectable (as determined by Scene1.GetCamera().GetLookAt(); ).

The same thing happens when using Scene1.GetCamera().SetCamera(...) to set a LookAt point.

The camera does move when using Scene1.GetCamera().SetRotation(xRot, yRot, zRot);


Comments:

Posted by dolmsted on November 19th, 2005 at 6:01 PM
Probably related to this is a bug in Camera1.SetLookAt. The camera does not render its scene eventhough the look at point is there. The camera works when the look at point is not explicitly defined (using the default 0,0,-1) but when those same coordinates are specified with SetLookAt the scene no longer renders.