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Bug #315: Physics and mesh rotation
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
In Progress
Resolution:
Confirmed
Created On:
January 5th, 2005
Last Modified:
January 5th, 2005
Reported By:
JJXtra
When adding z axis torque to a mesh that has been added to the physics engine, the mesh rotates along the z axis, but when mesh.GetRotation.z is called, it is always 0.

Comments:

Posted by SylvainTV on January 5th, 2005 at 10:44 AM
The GetRotation functions are quite unreliable for the moment :) there are some mathematical problems with them.