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Views: 4,217
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Added: 03/01/07
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Views: 4,217 | File size:  1284x774 (177.9 KB)
  Rating: 5/5
Total votes: 2
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Title:  Static Ambient Occlusion
Description:  Traditional DirectX lighting models define ambient lighting as coming from all directions, and is added as a constant on all surfaces regardless of the geometry. Ambient occlusion acts as a factor to ambient lighting to take into account the cavities and concave areas in a model, or how much a surface is hidden from its environment.

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